Violet Wand 203 – Applied Sensation play (Interactive Experience)

This interactive experience is for experienced violet wands players. Attendees are expected to own their own wand and bring it with them for this event.  Although this experience works best if you have someone to practice with all efforts will be made to pair up solo participants if possible and as needed.   Optimally this class works best if limited to 10-16 participants in order to provide the best experience for attendees. All learning styles and comfort levels are welcome and respected. Volunteers from the class are used but only with enthusiastic consent of individual and there is not pressure to be an active participant.

Suggested Time: 90 minutes

Outline:

Introduction:  

  • Who we are
  • IVWG and SVWE
  • Why we love violet wand play….

Basic Safety (brief)

  • Safety Equipment: Foot pedal, Ground Fault Circuit Interrupter, Circuit Test
  • Watch your cone (relevant with mechanical wands) (demonstrate)
  • Watch your power cord the tripping hazard
  • Watch the clock, don’t go for too long initially limit scenes to 15 minutes

Fundamentals of Sensation Play (significant)

  • Warm-ups
  • Calibration
  • Build-ups
  • Resets
  • Teasing

Direct Play (significant)

  • Spark Gap what it is, how it works, why it is relevant
  • What you get from the different probes, level ratings etc.
  • Bumpers and insertions
  • What to do when things go wrong

Indirect/Reverse Play (significant)

  • Body Contact Probe who holds it makes the difference
  • Ways to increase and decrease intensity
  • What materials give you what results
  • How speed impacts the sensations

Random Notes:

Colors by Gas:

  • Helium – Pink
  • Neon – Orange
  • Argon – Purple
  • Krypton – Grey/White
  • Xenon – Blue

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